iOS Developer

Adam Sadler is a professional board game designer who decided to follow his passion for technology and pursue iOS development.

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Game Design

If you are interested in learning more about Adam's work in the tabletop games industry, you can click the link below to view his game designs on BoardGameGeek.

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About Adam

Hello! For those of you who may not know, my name is Adam Sadler. With over 12 years of experience working in the tabletop games industry, I have made a name for myself as both an accomplished game designer as well as a diligent project manager responsible for all aspects of the game development process. Before all of that, I spent several years playing bass in various bands after high school. Eventually, my twin brother Brady and I started a fantasy themed heavy metal band called Lorenguard. If you are interested in listening to some of the music, feel free to click on the album cover on the right.

After a few years of playing music and working random jobs, I decided that I wanted to go back to school. I started at Purdue University at the age of 24, and I began with a major in Computer Science. However, after only one semester, I changed my major to Fine Arts and I'll never really understand why. That decision has always been one of my only big regrets in my life. I did stick with it though and graduated from Purdue in 2010 with a Bachelor's Degree in Fine Arts.

Loreguard Cover

Shortly after graduating from Purdue, I accepted a job as an Associate Game Producer at my favorite board game publisher, Fantasy Flight Games. At FFG, I worked on several popular game lines, such as Twilight Imperium, but my biggest accomplishment at the company was working as lead designer on Descent: Journeys in the Dark Second Edition. It was my work on this flagship title that led to my new role as Managing Game Designer, where I managed a team of designers and producers working on several big titles, such as Star Wars: X-Wing. After almost 3 years at the company, I decided it was time to move back to Indiana and pursue game design on a freelance basis while exploring other professional opportunites. I was fortunate to meet several very passionate professionals at the company who I stayed in contact with after I left and some of those contacts were instrumental in the next stage of my professional game design career.

After leaving FFG, I designed board games with my brother Brady as freelancers while we worked as Proposal Writers. Our first published design as freelance Game Designers was the popular Warhammer Quest: The Adventure Card Game published by Fantasy Flight Games. We designed several other games together over the years, including popular licenses like The Walking Dead. After we designed Street Masters for a new publisher named Blacklist Games, we began a working relationship with Blacklist that would eventually lead to us both working as full-time employees for the company.

While I have very much enjoyed my time as a professional in the tabletop games industry, I have always found it difficult to ingore my growing desire to learn coding and pursue my interest in computers and technology. Now that I'm in a place in my life where I can finally do something about that regret I've always had about changing my major in college, I made the decision to go for it. In late 2021, I enrolled in a Software Development coding bootcamp at Eleven Fifty Academy and I graduated in February of 2022. In April of 2022, I accepted a job as an iOS Developer at Concha Labs.



Resume

You can learn more about my professional experience by visiting my LinkedIn Profile. You can also click on the image shown to download a PDF of my resume.

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Projects


Path to Glory Roster iOS Application

This is my first attempt at developing my own iOS application using SwiftUI. This app is designed to allow Warhammer Age of Sigmar players to manage their armies during Path to Glory Campaigns. You can view this on the App Store.

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StarCrews iOS Application

This is another iOS application I developed using SwiftUI, which allows Stargrave players to easily track their crew throughout a campaign. This app uses Core Data and CloudKit to allow users to sync their data to the cloud and access it on any device using their iCloud account. You can view this on the App Store. Here is the Privacy Policy.

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Tracking Five iOS Application

This is another game tracking iOS app I developed using SwiftUI, CoreData, and CloudKit. Developed for the tabletop miniatures game Five Leagues From the Borderlands, the app allows users to track their campaign information for multiple warbands, with support for additional games coming in the future. You can view this on the App Store.

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Gold Badge Console Applications

This is a collection of console applications I have completed in order to earn my Gold Badge in Eleven Fifty Academy's Software Development course. This project was completed individually to showcase what we learned during the course.

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Movie Rater

This Blue Badge project at Eleven Fifty Academy involved working with Zach Nichols to create an API using an agile development simulation. Our project was intended to have stretch goals and unfinished tickets that would be completed during the next potential cycle.

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Blue Badge Group API Web Application

This final project for my Blue Badge at Eleven Fifty Academy involved working with Zach Nichols to create a .NET Framework API Web Application using n-tier architecture. Our project is a character creator application for Dungeons & Dragons.

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Tabletop Tracker

As my final project for my Software Development Red Badge at Eleven Fifty Academy, I created an ASP.NET MVC application on my own and deployed it as an Azure Website. This full stack application allows users to manage their collection of tabletop games.

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TileVania

Yet another Unity tutoiral from GameDev.tv that I completed through Udemy. Using provided assets, I learned several new concepts, from enemy movement to scene transitions, and implemented them into a classic platformer style game.

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Laser Defender

This arcade style shooter was my final project for the 2D course. Working through this tutorial from GameDev.tv on Udemy, I learned how to script enemy paths, spawn waves of enemies of different types, and implement music along with other sound effects.

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